// RUN: %clang_cc1 %s -triple=x86_64-apple-darwin10 -emit-llvm -o - | FileCheck %s // CHECK: v17@0:8{vector=}16 // CHECK: {vector=} // CHECK: v24@0:816 template struct vector { vector(); vector(T1,T2,T3); }; typedef vector< float, float, float > vector3f; @interface SceneNode { vector3f position; } @property (assign, nonatomic) vector3f position; @end @interface MyOpenGLView { @public vector3f position; } @property vector3f position; @end @implementation MyOpenGLView @synthesize position; -(void)awakeFromNib { SceneNode *sn; vector3f VF3(1.0, 1.0, 1.0); [sn setPosition:VF3]; } @end class Int3 { int x, y, z; }; // Enforce @encoding for member pointers. @interface MemPtr {} - (void) foo: (int (Int3::*)) member; @end @implementation MemPtr - (void) foo: (int (Int3::*)) member { } @end // rdar: // 8519948 typedef float HGVec4f __attribute__ ((vector_size(16))); @interface RedBalloonHGXFormWrapper { HGVec4f m_Transform[4]; } @end @implementation RedBalloonHGXFormWrapper @end