//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "InputFiles.h" #include "llvm/ADT/MapVector.h" namespace lld { namespace elf2 { class Lazy; template class OutputSectionBase; struct Symbol; class Undefined; // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in resolve(). template class SymbolTable { public: SymbolTable(); void addFile(std::unique_ptr File); const llvm::MapVector &getSymbols() const { return Symtab; } const std::vector>> &getObjectFiles() const { return ObjectFiles; } const std::vector>> &getSharedFiles() const { return SharedFiles; } SymbolBody *addUndefined(StringRef Name); SymbolBody *addUndefinedOpt(StringRef Name); void addAbsolute(StringRef Name, typename llvm::object::ELFFile::Elf_Sym &ESym); void addSynthetic(StringRef Name, OutputSectionBase &Section, typename llvm::object::ELFFile::uintX_t Value); SymbolBody *addIgnored(StringRef Name); void scanShlibUndefined(); SymbolBody *find(StringRef Name); ELFFileBase *findFile(SymbolBody *B); private: Symbol *insert(SymbolBody *New); void addLazy(Lazy *New); void addMemberFile(Undefined *Undef, Lazy *L); void resolve(SymbolBody *Body); std::string conflictMsg(SymbolBody *Old, SymbolBody *New); std::vector> ArchiveFiles; // The order the global symbols are in is not defined. We can use an arbitrary // order, but it has to be reproducible. That is true even when cross linking. // The default hashing of StringRef produces different results on 32 and 64 // bit systems so we use a MapVector. That is arbitrary, deterministic but // a bit inefficient. // FIXME: Experiment with passing in a custom hashing or sorting the symbols // once symbol resolution is finished. llvm::MapVector Symtab; llvm::BumpPtrAllocator Alloc; llvm::DenseSet ComdatGroups; // The writer needs to infer the machine type from the object files. std::vector>> ObjectFiles; std::vector>> SharedFiles; llvm::DenseSet IncludedSoNames; }; } // namespace elf2 } // namespace lld #endif