While the process of actual debugging (stepping, backtraces, evaluating
              expressions) is same as in the local case, in the case of remote debugging, more
              preparation is needed as the required binaries cannot started on the remote system
              automatically. Also, if the remote system runs a different OS or architecture, the
              server component needs to be compiled separately.
            
            Remote system
            
              On Linux and Android, all required remote functionality is contained in the
              lldb-server binary. This binary combines the functionality of the
              platform and gdb-remote stub. A single binary facilitates deployment and reduces
              code size, since the two functions share a lot of code. The
              lldb-server binary is also statically linked with the rest of LLDB
              (unlike lldb, which dynamically links to liblldb.so by
              default), so it does not have any dependencies on the rest of lldb.  On Mac OSX and
              iOS, the remote-gdb functionality is implemented by the debugserver
              binary, which you will need to deploy alongside lldb-server.
            
            
              The binaries mentioned above need to be present on the remote system to enable
              remote debugging. You can either compile on the remote system directly or copy them
              from the local machine. If compiling locally and the remote architecture differs
              from the local one, you will need to cross-compile the correct version of the binaries.
              More information on cross-compiling LLDB can be found on the
              build page.
            
            
              Once the binaries are in place, you just need to run the lldb-server
              in platform mode and specify the port it should listen on. For example, the command
            
            lldb-server platform --listen *:1234
            
              will start the LLDB platform and wait for incoming connections from any address to
              port 1234. Specifying an address instead of * will only allow
              connections originating from that address. Adding a --server parameter
              to the command line will fork off a new process for every incoming connection,
              allowing multiple parallel debug sessions.
            
            Local system
            
              On the local system, you need to let LLDB know that you intend to do remote
              debugging. This is achieved through the platform command and its
              sub-commands. As a first step you need to choose the correct platform plug-in for
              your remote system. A list of available plug-ins can be obtained through
              platform list.
            
            
              The default platform is the platform host which is used for local
              debugging. Apart from this, the list should contain a number of plug-ins, for
              debugging different kinds of systems. The remote plug-ins are prefixed with
              "remote-". For example, to debug a remote Linux application, you should
              run platform select remote-linux.
            
            
              After selecting the platform plug-in, you should receive a prompt which confirms
              the selected platform, and states that you are not connected. This is because
              remote plug-ins need to be connected to their remote platform counterpart to
              operate. This is achieved using the platform connect command. This
              command takes a number of arguments (as always, use the help command
              to find out more), but normally you only need to specify the address to connect to,
              e.g.:
            
            platform connect connect://host:port
            
              After this, you should be able to debug normally. You can use the
              process attach to attach to an existing remote process or
              target create, process launch to start a new one. The
              platform plugin will transparently take care of uploading or downloading the
              executable in order to be able to debug. If your application needs additional
              files, you can transfer them using the platform commands: get-file,
              put-file, mkdir, etc. The environment can be prepared
              further using the platform shell command.