NMSecretAgent

NMSecretAgent

Synopsis

#define             NM_SECRET_AGENT_ERROR
#define             NM_TYPE_SECRET_AGENT_ERROR
GQuark              nm_secret_agent_error_quark         (void);
enum                NMSecretAgentError;
enum                NMSecretAgentGetSecretsFlags;
#define             NM_SECRET_AGENT_IDENTIFIER
#define             NM_SECRET_AGENT_AUTO_REGISTER
#define             NM_SECRET_AGENT_REGISTRATION_RESULT
                    NMSecretAgent;
void                (*NMSecretAgentGetSecretsFunc)      (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GHashTable *secrets,
                                                         GError *error,
                                                         gpointer user_data);
void                (*NMSecretAgentSaveSecretsFunc)     (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GError *error,
                                                         gpointer user_data);
void                (*NMSecretAgentDeleteSecretsFunc)   (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GError *error,
                                                         gpointer user_data);
                    NMSecretAgentClass;
GType               nm_secret_agent_get_type            (void);
gboolean            nm_secret_agent_register            (NMSecretAgent *self);
gboolean            nm_secret_agent_unregister          (NMSecretAgent *self);
void                nm_secret_agent_get_secrets         (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         const char *setting_name,
                                                         const char **hints,
                                                         NMSecretAgentGetSecretsFlags flags,
                                                         NMSecretAgentGetSecretsFunc callback,
                                                         gpointer callback_data);
void                nm_secret_agent_save_secrets        (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         NMSecretAgentSaveSecretsFunc callback,
                                                         gpointer callback_data);
void                nm_secret_agent_delete_secrets      (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         NMSecretAgentDeleteSecretsFunc callback,
                                                         gpointer callback_data);

Object Hierarchy

  GObject
   +----NMSecretAgent

Properties

  "auto-register"            gboolean              : Read / Write / Construct
  "identifier"               gchar*                : Read / Write / Construct Only

Signals

  "registration-result"                            : Run First

Description

Details

NM_SECRET_AGENT_ERROR

#define NM_SECRET_AGENT_ERROR         (nm_secret_agent_error_quark ())


NM_TYPE_SECRET_AGENT_ERROR

#define NM_TYPE_SECRET_AGENT_ERROR    (nm_secret_agent_error_get_type ())


nm_secret_agent_error_quark ()

GQuark              nm_secret_agent_error_quark         (void);


enum NMSecretAgentError

typedef enum {
	NM_SECRET_AGENT_ERROR_NOT_AUTHORIZED = 0,
	NM_SECRET_AGENT_ERROR_INVALID_CONNECTION,
	NM_SECRET_AGENT_ERROR_USER_CANCELED,
	NM_SECRET_AGENT_ERROR_AGENT_CANCELED,
	NM_SECRET_AGENT_ERROR_INTERNAL_ERROR,
	NM_SECRET_AGENT_ERROR_NO_SECRETS,
} NMSecretAgentError;


enum NMSecretAgentGetSecretsFlags

typedef enum {
	NM_SECRET_AGENT_GET_SECRETS_FLAG_NONE = 0x0,
	NM_SECRET_AGENT_GET_SECRETS_FLAG_ALLOW_INTERACTION = 0x1,
	NM_SECRET_AGENT_GET_SECRETS_FLAG_REQUEST_NEW = 0x2
} NMSecretAgentGetSecretsFlags;

NMSecretAgentGetSecretsFlags values modify the behavior of a GetSecrets request.

NM_SECRET_AGENT_GET_SECRETS_FLAG_NONE

no special behavior; by default no user interaction is allowed and requests for secrets are fulfilled from persistent storage, or if no secrets are available an error is returned.

NM_SECRET_AGENT_GET_SECRETS_FLAG_ALLOW_INTERACTION

allows the request to interact with the user, possibly prompting via UI for secrets if any are required, or if none are found in persistent storage.

NM_SECRET_AGENT_GET_SECRETS_FLAG_REQUEST_NEW

explicitly prompt for new secrets from the user. This flag signals that NetworkManager thinks any existing secrets are invalid or wrong. This flag implies that interaction is allowed.

NM_SECRET_AGENT_IDENTIFIER

#define NM_SECRET_AGENT_IDENTIFIER          "identifier"


NM_SECRET_AGENT_AUTO_REGISTER

#define NM_SECRET_AGENT_AUTO_REGISTER       "auto-register"


NM_SECRET_AGENT_REGISTRATION_RESULT

#define NM_SECRET_AGENT_REGISTRATION_RESULT "registration-result"


NMSecretAgent

typedef struct _NMSecretAgent NMSecretAgent;


NMSecretAgentGetSecretsFunc ()

void                (*NMSecretAgentGetSecretsFunc)      (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GHashTable *secrets,
                                                         GError *error,
                                                         gpointer user_data);


NMSecretAgentSaveSecretsFunc ()

void                (*NMSecretAgentSaveSecretsFunc)     (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GError *error,
                                                         gpointer user_data);


NMSecretAgentDeleteSecretsFunc ()

void                (*NMSecretAgentDeleteSecretsFunc)   (NMSecretAgent *agent,
                                                         NMConnection *connection,
                                                         GError *error,
                                                         gpointer user_data);


NMSecretAgentClass

typedef struct {
	GObjectClass parent;

	/* Virtual methods for subclasses */

	/* Called when the subclass should retrieve and return secrets.  Subclass
	 * must copy or reference any arguments it may require after returning from
	 * this method, as the arguments will freed (except for 'agent', 'callback',
	 * and 'callback_data' of course).  If the request is canceled, the callback
	 * should still be called, but with the NM_SECRET_AGENT_ERROR_AGENT_CANCELED
	 * error.
	 */
	void (*get_secrets) (NMSecretAgent *agent,
	                     NMConnection *connection,
	                     const char *connection_path,
	                     const char *setting_name,
	                     const char **hints,
	                     NMSecretAgentGetSecretsFlags flags,
	                     NMSecretAgentGetSecretsFunc callback,
	                     gpointer callback_data);

	/* Called when the subclass should cancel an outstanding request to
	 * get secrets for a given connection.  Canceling the request MUST
	 * call the callback that was passed along with the initial get_secrets
	 * call, sending the NM_SECRET_AGENT_ERROR/NM_SECRET_AGENT_ERROR_AGENT_CANCELED
	 * error to that callback.
	 */
	void (*cancel_get_secrets) (NMSecretAgent *agent,
	                            const char *connection_path,
	                            const char *setting_name);

	/* Called when the subclass should save the secrets contained in the
	 * connection to backing storage.  Subclass must copy or reference any
	 * arguments it may require after returning from this method, as the
	 * arguments will freed (except for 'agent', 'callback', and 'callback_data'
	 * of course).
	 */
	void (*save_secrets) (NMSecretAgent *agent,
	                      NMConnection *connection,
	                      const char *connection_path,
	                      NMSecretAgentSaveSecretsFunc callback,
	                      gpointer callback_data);

	/* Called when the subclass should delete the secrets contained in the
	 * connection from backing storage.  Subclass must copy or reference any
	 * arguments it may require after returning from this method, as the
	 * arguments will freed (except for 'agent', 'callback', and 'callback_data'
	 * of course).
	 */
	void (*delete_secrets) (NMSecretAgent *agent,
	                        NMConnection *connection,
	                        const char *connection_path,
	                        NMSecretAgentDeleteSecretsFunc callback,
	                        gpointer callback_data);

	/* Signals */
	void (*registration_result) (NMSecretAgent *agent, GError *error);

	/* Padding for future expansion */
	void (*_reserved1) (void);
	void (*_reserved2) (void);
	void (*_reserved3) (void);
	void (*_reserved4) (void);
	void (*_reserved5) (void);
	void (*_reserved6) (void);
} NMSecretAgentClass;


nm_secret_agent_get_type ()

GType               nm_secret_agent_get_type            (void);


nm_secret_agent_register ()

gboolean            nm_secret_agent_register            (NMSecretAgent *self);

Registers the NMSecretAgent with the NetworkManager secret manager, indicating to NetworkManager that the agent is able to provide and save secrets for connections on behalf of its user. Registration is an asynchronous operation and its success or failure is indicated via the 'registration-result' signal.

self :

a NMSecretAgent

Returns :

a new TRUE if registration was successfully requested (this does not mean registration itself was successful), FALSE if registration was not successfully requested.

nm_secret_agent_unregister ()

gboolean            nm_secret_agent_unregister          (NMSecretAgent *self);

Unregisters the NMSecretAgent with the NetworkManager secret manager, indicating to NetworkManager that the agent is will no longer provide or store secrets on behalf of this user.

self :

a NMSecretAgent

Returns :

a new TRUE if unregistration was successful, FALSE if it was not.

nm_secret_agent_get_secrets ()

void                nm_secret_agent_get_secrets         (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         const char *setting_name,
                                                         const char **hints,
                                                         NMSecretAgentGetSecretsFlags flags,
                                                         NMSecretAgentGetSecretsFunc callback,
                                                         gpointer callback_data);

Asyncronously retrieve secrets belonging to connection for the setting setting_name. flags indicate specific behavior that the secret agent should use when performing the request, for example returning only existing secrets without user interaction, or requesting entirely new secrets from the user.

VFunc: get_secrets

self :

a NMSecretAgent

connection :

the NMConnection for which we're asked secrets

setting_name :

the name of the secret setting

hints :

hints to the agent. [array zero-terminated=1]

flags :

flags that modify the behavior of the request

callback :

a callback, invoked when the operation is done. [scope async]

callback_data :

. [closure]

nm_secret_agent_save_secrets ()

void                nm_secret_agent_save_secrets        (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         NMSecretAgentSaveSecretsFunc callback,
                                                         gpointer callback_data);

Asyncronously ensure that all secrets inside connection are stored to disk.

VFunc: save_secrets

self :

a NMSecretAgent

connection :

a NMConnection

callback :

a callback, invoked when the operation is done. [scope async]

callback_data :

. [closure]

nm_secret_agent_delete_secrets ()

void                nm_secret_agent_delete_secrets      (NMSecretAgent *self,
                                                         NMConnection *connection,
                                                         NMSecretAgentDeleteSecretsFunc callback,
                                                         gpointer callback_data);

Asynchronously ask the agent to delete all saved secrets belonging to connection.

VFunc: delete_secrets

self :

a NMSecretAgent

connection :

a NMConnection

callback :

a callback, invoked when the operation is done. [scope async]

callback_data :

. [closure]

Property Details

The "auto-register" property

  "auto-register"            gboolean              : Read / Write / Construct

If TRUE, the agent will attempt to automatically register itself after it is created (via an idle handler) and to re-register itself if NetworkManager restarts. If FALSE, the agent does not automatically register with NetworkManager, and nm_secret_agent_register() must be called. If 'auto-register' is TRUE, calling nm_secret_agent_unregister() will suppress auto-registration until nm_secret_agent_register() is called, which re-enables auto-registration.

Default value: TRUE


The "identifier" property

  "identifier"               gchar*                : Read / Write / Construct Only

Identifies this agent; only one agent in each user session may use the same identifier. Identifier formatting follows the same rules as D-Bus bus names with the exception that the ':' character is not allowed. The valid set of characters is "[A-Z][a-z][0-9]_-." and the identifier is limited in length to 255 characters with a minimum of 3 characters. An example valid identifier is 'org.gnome.nm-applet' (without quotes).

Default value: NULL

Signal Details

The "registration-result" signal

void                user_function                      (NMSecretAgent *agent,
                                                        gpointer       error,
                                                        gpointer       user_data)      : Run First

Indicates the result of a registration request; if error is NULL the request was successful.

agent :

the agent that received the signal

error :

the error, if any, that occured while registering

user_data :

user data set when the signal handler was connected.